Phantomatica

Home of Ian McCamant, writer and game designer.

Tag: de-void

The Future: Taking PulseTense to the Next Level

De-Void’s been out for nearly a month and I couldn’t be prouder. Despite Steam’s revamped review system disqualifying nearly half of our reviews and slashing our aggregate score to “Mixed,” PulseTense’s sophomore release (and my first as Narrative Designer) has resonated with precisely the niche gamers we made it for. The praise for De-Void’s depth […]

De-Void and The Power of Implication in Game Narrative

Submerged though I am in the preliminary drafts of the next project, I’ve decided to come up for air once again to update this increasingly anemic blog. With all efforts at PulseTense geared towards the imminent release of De-Void, I wanted to talk a bit about our wild-west approach to narrative design in this exploration-driven […]

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