Home of Ian McCamant, writer and game designer.

Month: September 2016

The Future: Taking PulseTense to the Next Level

De-Void’s been out for nearly a month and I couldn’t be prouder. Despite Steam’s revamped review system disqualifying nearly half of our reviews and slashing our aggregate score to “Mixed,” PulseTense’s sophomore release (and my first as Narrative Designer) has resonated with precisely the niche gamers we made it for. The praise for De-Void’s depth […]

A Part and Yet Apart: De-Void, Solarix, and the Anti-Sequel

I played Solarix before joining the PulseTense team. It was a standout title among a collection of indie gems I discovered upon my glorious return to PC gaming, and it stood out because it seemed tailor-made for me. It was unapologetic in its homage to Thief and System Shock, two of my favorite games, and […]

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